
Change the key bindings, then go to the second last option to save for the individual game. Push shift + menu to get to the menu, then choose the second option. Nice! Haha set up the same way I have it on Nintendo Switch.Īlso, it’s hard to read the drastic menu on the tiny screen, but there is a way to set up a control config per game. The question is, what is it that you want to run?
Retroarch on psp psp#
But in reality, you’re just running an optimised version of a PSX game, and not really a PSP game. One thing you could do is play the PSX ports that run on PSP using PCSX. The raw stats of the CPI are pretty much on par with a PSP, so I don’t think emulating it would be feasible. I can’t remember the exact quote, but in the emulation community, people say that in order to emulate a console, the computer you are using needs to be some magnitude multiple faster than what you’re trying to emulate. They’re not very graphically demanding games and have trouble running on the Rpi3, so I would imagine the same could be said of the gameshell. The main games I’ve tested on a RPi 3 are mega man maverick hunter X and castlevania Dracula X chronicles. You could use the lr_ppsspp core in Retroarch, but given the former struggles on a RPi 3, I wouldn’t hold my breath. If we were to port over a PSP emulator, it probably wouldn’t be a Retroarch core, but a standalone such as ppsspp. At least on my RPi 3 (over clocked), although a PSP emulator will run, it run fairly terribly. As a comparison point, I compare the CPI to be about as powerful as a raspberry pi 3. As far as I know, the gameshell isn’t powerful enough to run PSP.
